Simcenter 3D Solutions Changing Activation States for Submechanisms

2021-10-06T23:27:25Z
Simcenter 3D

Summary


Details

The relationship between the activation states of elements as they exist in the stand-alone submechanism and in the parent mechanism that contains the submechanism is not always clear. 

Solution

The activation states of elements in submechanisms do not have to follow the same format in the parent mechanism as they do in the stand-alone submechanism. This is because the activation states of the elements in a mechanism are also tied to each particular solution, which can change the configuration. When adding a submechanism to a parent, the user will need to select which solution the activate states should follow. Once the submechanism is present in the parent, changes to the activation states in the stand-alone submechanism will not automatically be carried to its instance in the parent. These states can be changed with two methods.


First, the user can individually change the activation state of each element from the Motion Navigator of the parent mechanism. This can be tedious and redundant, however, if there are multiple instances of the same submechanism in the parent.


The activation states can also be updated to match that of the stand-alone submechanism by right-clicking the submechanism in the Motion Navigator of the parent and selecting "Read Deactivated States" to load the activation states from one of the solutions from the stand-alone submechanism.

It is not possible to deactivate an entire submechanism, it must be removed from the parent instead. 

Notes

KB Article ID# PL8015022

Contents

SummaryDetails

Associated Components

Acoustics Additive Manufacturing Assembly FEM Correlation and Updating Durability Electromagnetics (High Frequency) Electromagnetics (Low Frequency) Flexible Pipe Laminate Composites Margin of Safety Motion Multiphysics NX Open Nonlinear Optimization Pre/Post Response Dynamics Rotor Dynamics Samcef Environment Simulation Process Management Thermal / Flow